The Adorable Gulper

Created with the intent to learn how to sculpt clean shapes in ZBrush. A push towards a good chunky form.

Textures are handpainted, as an exercise. The end result is a combination of a handpainted texture and a normal map in a custom shader that adds rim lighting to make it more interesting visually.

Based off a concept for said project by Baldi Konijn.


  • Sculpted & Retopo in Zbrush
  • UV & Posing in 3ds Max
  • 8900k Tris
  • Handpaintex Textures
  • Textured Shots grabbed from Unity 5
  • Wires with Normal Map from Toolbag 2
  • Clay Render in Keyshot
WIP screenshots - Zbrush