Created with the intent to learn how to sculpt clean shapes in ZBrush. A push towards a good chunky form.
Textures are handpainted, as an exercise. The end result is a combination of a handpainted texture and a normal map in a custom shader that adds rim lighting to make it more interesting visually.
Based off a concept for said project by Baldi Konijn.
- Sculpted & Retopo in Zbrush
- UV & Posing in 3ds Max
- 8900k Tris
- Handpaintex Textures
- Textured Shots grabbed from Unity 5
- Wires with Normal Map from Toolbag 2
- Clay Render in Keyshot