Sniper Team was the very first project I worked on after joining Xform as an intern. This was also the first time I modelled guns.
The game is desert themed and the guns needed a strong wear and tear look. With the game being done in Flash 3D and targetted for low end systems the poly limit was around 1200 and required lightmaps due to no in game lighting.
My responsibilities and contributions:
- Weapon modelling and texturing